function bulletSetup()

if currentBullet < 10 then
currentBullet = currentBullet + 1
else
currentBullet = 1
end

if Player.direction == "left" then
BulletInfo[currentBullet].x = Player.x 
BulletInfo[currentBullet].y = Player.y + 15 
end
if Player.direction == "right" then
BulletInfo[currentBullet].x = Player.x + 20
BulletInfo[currentBullet].y = Player.y + 15
end
if Player.direction == "up" then
BulletInfo[currentBullet].x = Player.x + 15
BulletInfo[currentBullet].y = Player.y + 10
end
if Player.direction == "down" then
BulletInfo[currentBullet].x = Player.x + 15
BulletInfo[currentBullet].y = Player.y + 10
end

BulletInfo[currentBullet].direction = direction
BulletInfo[currentBullet].firing = true

end

